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UNC Nanomanipulator Project ?
http://www.cs.unc.edu/Research/nano
A virtual-environment interface to Scanned-Probe Microscopes.
The UNC Tracker Project ?
http://www.cs.unc.edu/~tracker/
6D pose estimation for humans and devices.
UNC Walkthrough Project ?
http://www.cs.unc.edu/~walk/
Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
UNC Pixel-Planes and Pixel-Flow ?
http://www.cs.unc.edu/~pxfl/
Research in revolutionary hardware architecture for 3D graphics.
UNC Geometric and Physically-Based Modeling ?
http://www.cs.unc.edu/~geom/
Projects on collision detection, solid modeling, visibility culling, and simplification.
Presence Research Resources ?
http://www.presence-research.org
A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media.
TU Vienna Virtual Environments group ?
http://www.cg.tuwien.ac.at/research/vr/
This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
Human-Computer Interaction ?
http://www.fjeld.ch/hci
BUILD-IT is a graspable interface for virtual environments based on real bricks.
ScienceSpace Project ?
http://www.virtual.gmu.edu/
Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
Research Center for Virtual Environments and Behavior ?
http://www.recveb.ucsb.edu
Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
Institute for Creative Technologies ?
http://www.ict.usc.edu/disp.php
The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
Cybersickness ?
http://www.cybersickness.org
Contains an on-line database of literature and links relevant to the study of cybersickness.
Optical Headtracking Technology ?
http://www.spicatek.com/HeadTracker/Headtracker.htm
Real time optical headtracking technology for virtual reality, military and cockpit applications.
High Performance Immersive Visualisation Group ?
http://www.hpivc.rdg.ac.uk
Learn more about the HPIVC and our IPT system also called CAVE.
Aspergers Syndrome Interactive Project ?
http://www.virart.nott.ac.uk/asi
Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
The XAVE Project ?
http://www.cs.xu.edu/~brennan/XAVE/
A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH.
SPIN - Spherical Projection Interface ?
http://www.timesup.org/spin
A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
The Modeling Virtual Environments and Simulation Institute (MOVES) ?
http://movesinstitute.org
Researches and provides education in modeling, virtual environments and simulation.
ORI Applied Computer Simulation Labs ?
http://www.ori.org/~vr/
Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind.
Virtual European Statistical Laboratory ?
http://www.geocities.com/christian.guittet/papers/online_information_98/
This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
NICVE Salford ?
http://www.nicve.salford.ac.uk/
Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
Experimental Motion Capture ?
http://www.geocities.com/gautham_anil/mcp.html
A simple implementation of motion capture using a single video camera. Project report and source code available.
Intelligent Virtual Environments ?
http://www.staff.ncl.ac.uk/carlos.calderon/
Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
Virtual Reality Laboratory in POSTECH University, Korea ?
http://vr.postech.ac.kr
Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.
Virtual Environment Technologies Centre ?
http://imti-itfi.nrc-cnrc.gc.ca/collabrsrch/vetc/index_e.html
The Virtual Environment Technologies Centre (VETC) is a national, industry-driven, knowledge based centre dedicated to develop and foster the adoption of advanced virtual manufacturing technologies by Canadian industries.

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