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- UNC Nanomanipulator Project
 http://www.cs.unc.edu/Research/nano
- A virtual-environment interface to Scanned-Probe Microscopes.
- The UNC Tracker Project
 http://www.cs.unc.edu/~tracker/
- 6D pose estimation for humans and devices.
- UNC Walkthrough Project
 http://www.cs.unc.edu/~walk/
- Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
- UNC Pixel-Planes and Pixel-Flow
 http://www.cs.unc.edu/~pxfl/
- Research in revolutionary hardware architecture for 3D graphics.
- UNC Geometric and Physically-Based Modeling
 http://www.cs.unc.edu/~geom/
- Projects on collision detection, solid modeling, visibility culling, and simplification.
- Presence Research Resources
 http://www.presence-research.org
- A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media.
- TU Vienna Virtual Environments group
 http://www.cg.tuwien.ac.at/research/vr/
- This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
- Human-Computer Interaction
 http://www.fjeld.ch/hci
- BUILD-IT is a graspable interface for virtual environments based on real bricks.
- ScienceSpace Project
 http://www.virtual.gmu.edu/
- Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
- Research Center for Virtual Environments and Behavior
 http://www.recveb.ucsb.edu
- Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
- Institute for Creative Technologies
 http://www.ict.usc.edu/disp.php
- The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
- Cybersickness
 http://www.cybersickness.org
- Contains an on-line database of literature and links relevant to the study of cybersickness.
- Optical Headtracking Technology
 http://www.spicatek.com/HeadTracker/Headtracker.htm
- Real time optical headtracking technology for virtual reality, military and cockpit applications.
- High Performance Immersive Visualisation Group
 http://www.hpivc.rdg.ac.uk
- Learn more about the HPIVC and our IPT system also called CAVE.
- Aspergers Syndrome Interactive Project
 http://www.virart.nott.ac.uk/asi
- Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
- The XAVE Project
 http://www.cs.xu.edu/~brennan/XAVE/
- A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH.
- SPIN - Spherical Projection Interface
 http://www.timesup.org/spin
- A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
- The Modeling Virtual Environments and Simulation Institute (MOVES)
 http://movesinstitute.org
- Researches and provides education in modeling, virtual environments and simulation.
- ORI Applied Computer Simulation Labs
 http://www.ori.org/~vr/
- Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind.
- Virtual European Statistical Laboratory
 http://www.geocities.com/christian.guittet/papers/online_information_98/
- This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
- NICVE Salford
 http://www.nicve.salford.ac.uk/
- Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
- Experimental Motion Capture
 http://www.geocities.com/gautham_anil/mcp.html
- A simple implementation of motion capture using a single video camera. Project report and source code available.
- Intelligent Virtual Environments
 http://www.staff.ncl.ac.uk/carlos.calderon/
- Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
- Virtual Reality Laboratory in POSTECH University, Korea
 http://vr.postech.ac.kr
- Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.
- Virtual Environment Technologies Centre
 http://imti-itfi.nrc-cnrc.gc.ca/collabrsrch/vetc/index_e.html
- The Virtual Environment Technologies Centre (VETC) is a national, industry-driven, knowledge based centre dedicated to develop and foster the adoption of advanced virtual manufacturing technologies by Canadian industries.
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